![]() ![]() ![]() Throw the opponent (I will cover this in the next section).This is known as a "cross-up." (ex.: foe is holding 4 and you move to the other side so that his "4" becomes "6" meaning he is no longer blocking) ![]() Move to the other side of the opponent so that they would no longer be holding "back".Use an attack type that is the opposite of the block type your opponent is using (ex.: if your foe is blocking "Low", use a "High" attack).There are three ways to bypass someone's block to land a hit: In the air, you can hold any back direction (1, 4, or 7) to block, and there are no other attack types that can bypass air blocking. Mid attacks can be blocked either standing or crouching (hold 4 or 1). Low attacks must be blocked while crouching (hold 1). High attacks must be blocked while standing (hold 4). On the ground, there are three different attack types: The only way to avoid chip damage is to avoid the move altogether by moving out of the way, or using an invincible move to dodge the attack. Damage from chip is a fraction of the regular damage that the attack would normally cause. Specials and supers (blockbusters) will cause "chip" damage on block. To block in Skullgirls (and most other fighting games) hold any "back" direction (1, 4, or 7).īlocking prevents you from taking damage from normal attacks and stops your opponent from being able to combo you. ![]()
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